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Resources

A learning portal of resources from experts across the industry to inspire personal growth and global change.

Videos

Why playing video games can lead girls to success | Nanea Reeves | TEDxOrangeCoast
12:10

Why playing video games can lead girls to success | Nanea Reeves | TEDxOrangeCoast

This talk was given at a local TEDx event, produced independently of the TED Conferences. Nanea Reeves shares with us how girls can use video games to succeed in the life and careers. Borrowing from Shakespeare, she shares insight on girls can play the game and not be played. Shakespeare, girls, and video games. Recognized by Digital Media Wire as one of the 25 Executives to Watch, Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Nanea Reeves is the current President & COO of TextPlus, one of the top mobile communications applications on iOS and Android platforms. Prior to joining TextPlus, Nanea was the COO of Machinima, an online video network focused on video games. Nanea has also served as Chief Strategy and Product Officer at Gaikai, a cloud gaming company acquired by Sony Playstation. Before Gaikai, Nanea was SVP/COO, Global Online for Electronic Arts, and SVP of Enabling Technologies of JAMDAT Mobile, a mobile games company that EA acquired in 2006. Nanea began her career in entertainment marketing and advertising. She is actively involved in her husband's non-profit karmablast.org and holds a Board of Directors position for Friendly House Los Angeles. About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
The Future of the Videogames Writer: Rhianna Pratchett at TEDxTransmedia
16:41

The Future of the Videogames Writer: Rhianna Pratchett at TEDxTransmedia

Scriptwriter, story designer and 'narrative paramedic,' Rhianna Pratchett, is most well-known for being a 14-year veteran of the videogames industry. She went from being a journalist for PC Zone magazine and The Guardian newspaper into games development and has become one of the most respected writers and narrative designers in her field. She has worked for companies such as Sony, Electronic Arts, SEGA, Codemasters and Square Enix, and her titles include: Heavenly Sword, Mirror's Edge, the entire Overlord series and the new Tomb Raider reboot, due for release in March 2013. Her work in videogames has seen her nominated for a BAFTA and nominated three times for the Writers' Guild of Great Britain's 'Best Videogame Script' award, which she won in 2008 for Overlord. Pratchett was named one of the top 100 most influential women in the games industry by EDGE magazine and has also worked in comics, short stories, non-fiction books, film and TV. At TEDx Transmedia 2012, Rhianna talked about the future of the videogames writer. Rhianna's website: http://rhiannapratchett.com In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
TEDxPSU - Ali Carr-Chellman - Bring Back the Boys: Using Video Games to Re-engage Boys in Learning
13:15

TEDxPSU - Ali Carr-Chellman - Bring Back the Boys: Using Video Games to Re-engage Boys in Learning

Ali Carr-Chellman is an instructional designer and award-winning author who has focused on change, innovations, diffusion, user-design and school change in her work over the past two decades. She has worked at Penn State in the College of Education for the past 16 years in the department of Learning and Performance Systems. She works primarily with doctoral level students focusing on research and producing the next generation of faculty with inspired research ideas and methods. Carr-Chellman also teaches online courses focused on helping practicing teachers learn how to improve their own instructional design practices and how to improve their classrooms. Carr-Chellman attended Ohio State University, where she studied elementary education. She then moved on to Syracuse, where she taught kindergarten and third grade. She discovered Instructional Design, Development and Evaluation, known as IDD&E, at Syracuse and earned her master's degree in that field while working full-time at a Sylvan Learning Center as a director. Carr-Chellman decided that traditional elementary classrooms weren't for her, in part because she was highly frustrated by the lack of innovation, agility, and ready change in traditional schools. She has an infectious enthusiasm that carried her well into her doctoral program at Indiana University. Her most recent research projects live those values out by asking prisoners and homeless people to think about how to reform schools, bringing new voices to the policy-making table.  She has recently taken the position of Head of the Learning and Performance Systems Department in the College of Education and is excited to work with the faculty and staff in her department through transparent leadership and shared governance. About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized. (Subject to certain rules and regulations.)
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